The dialogue from Estranged: Act I.

Chapter #1

John Derril Broadcast #1

  • Hello? If anyone can hear this... my name is Johnathan Derril, and I need help.
  • These things they've... taken over the island.
  • Anyone, please, I have supplies, but... <muffled>
  • THIS IS AN AUTOMATED MESSAGE FROM ARQUE CORPORATION.
  • THERE HAS BEEN A SAFETY BREACH.
  • MANDATORY CURFEW IS IN EFFECT

John Derril Hut Conversation

  • HEY! ARE YOU OKAY DOWN THERE!?
  • COME ON UP!
  • I ran into a bit of trouble so uh,
  • excuse the mess.
  • That was your boat wasn't it?
  • I didn't expect a survivor.
  • Let's get inside.
  • That's some err...
  • interesting... parking, by the way!
  • I'm John.
  • John Derril.
  • I'm sorry you had to crash here of all places.
  • The island is... overrun.
  • I've been working on fixing a radio and... I had it! But...
  • That's when this happened.
  • I was attacked after I managed to get a message out, but
  • a company called Arque are blocking all communications with a
  • damn curfew message!
  • I was gonna find the source of the signal and stop it
  • but...
  • well...
  • It's a bit late for me now.
  • YOU need to do it.
  • If you've got any chance of getting off this island,
  • this is it.
  • Look, take my gun.
  • I don't need it anymore.
  • You need to make your own way though.
  • Go out of the back door.
  • It will take you to a river.
  • Follow the river to the nature reserve.
  • And then you can follow the rails into Wentworth.
  • I'm sure that's where it's coming from.
  • Look, before you go
  • ...I came here with my wife and daughter on holiday
  • three months ago,
  • around the time this began.
  • We got separated, but...
  • please...
  • if you find them...
  • ...keep them safe
  • [gasp]"
  • Do what I couldn't.
  • Good luck.

Chapter #2

Capturer

  • HEY! DON'T MOVE!
  • Are you awake yet?
  • Hello?
  • I'm talking to you.
  • Yes, you.
  • Ah, there we go!
  • You feel alright?
  • You sure?
  • We wouldn't want you to get hurt again now would we?
  • So the question on my mind is
  • why is a
  • fisherman
  • all the way down here?
  • Oh and, don't worry.
  • I took away your... hardware.
  • Far be it from me to question where you got it...
  • You're quite the adventurer aren't you?
  • We've been tracking your movements ever since you entered the facility.
  • Too bad you wasted your time.
  • Speaking of time,
  • my shift ended half an hour ago.
  • So make yourself comfortable
  • You'll be dead by tomorrow anyway.
  • It's me.
  • Yeah he's awake.
  • No, I couldn't, he's not talking.
  • I tied him to a chair.
  • Yeah, if he can walk through walls and locked doors!
  • Idiot.
  • No, YOU listen! My shift is over, I'm leaving!
  • No, you're not paying me for this! I'm out of here!

Chapter #3

George Richmond Scene #1

  • What the?! Hey! Hey! You! Oh thank God!
  • No! Come back, please!
  • I thought everybody left! Can... can you get me out of here? There should be a keycard somewhere, I think.
  • There might be one in the security office over there.
  • Nothing? Okay... um, what about that body over there?
  • Ah excellent. Now open the door, quick!

George Richmond Scene #2

  • Thank you, you have no idea how long I've been in there.
  • My name is George Richmond.
  • Wait, how did you get in here?
  • No, it doesn't matter. We've got very little time, follow me. We've got to get to the communications room and radio out. Come on.
  • You do want to get out of here, right?
  • Let's see if I still remember this...
  • Ah, good.
  • Oh the range, perfect.
  • We'll need something more powerful than that... hammer of yours.
  • You can practise if you want, I'll be waiting at the door.
  • Hmm, oh- bake sale in July?
  • Oh thats... hmm...
  • So that's the food guy, huh.
  • Fascinating.
  • ...what?
  • Well that one's old...
  • Somebody should take that one down.
  • You finished? Great, let's move on.
  • It's funny isn't it. They could've easily used a card reader here... but no!
  • You've got the weapon! After you.

George Richmond Scene #3

  • Damn, look at this place.
  • Great, let's see how we can solve this.
  • Huh.
  • Good thinking.

George Richmond Scene #4

  • Hang on. Let me check something.
  • Dammit. The generator is close to overheating.
  • We need it to be stable to use the communications equipment.
  • Argh.
  • Someone left themselves logged in upstairs.
  • I can't do anything until their workstation is logged out.
  • Can you go on up there and see if you can unlock it?
  • You'll have to go up two floors - I'll meet you in the communications room, it's on the same floor.
  • I'll meet you in the communications room.
  • Can you go up there and see if you can unlock it?

George Richmond Scene #5

  • Hey, can you hear me? The power went out on your floor! I don't know if you can hear this but the generator is stable now. I'll wait for you in the communications room. Just keep going, you'll find it.

George Richmond Scene #6

  • There you are! Follow me, it should all work now.
  • Alright, I hope someone hears this.
  • This is Professor George Richmond of the Arque West Testing and Research Facility. We are dealing with a localised outbreak and require immediate medical and military assistan-
  • Oh, well that's weird.
  • Huh, did they override the loop buffer?
  • I'll clear it just to be sure.
  • There's nothing there?!
  • The message isn't coming from here.
  • I wonder where on earth it's coming from. Unless... no, but that was decomissioned!
  • There's a very old satellite station on the other side of the island, but it hasn't been used since the 70s!
  • It must be. Only that transmitter is powerful enough to jam the signal. We've got to get there.
  • Maybe through town. I think we can-
  • We've got you two cornered! Open up!
  • Quick, the ventilation shaft, go now, get to the satellite!
  • This is our only chance, go!
  • Go!
  • Get to the satellite!